Izer3/3.5


Level KXP Spells
TH
10(none)+0
22(none)+1
34(none)+2
48(none)+3
516(none)+4
632(none)+5
764(none)+6
8128(none)+7
9180(none)+8
10225(none)+8
11275(none)+9
12330(none)+9
13390(none)+10
14455(none)+10
15525(none)+11
16600(none)+11
17680(none)+12
18765(none)+12
19855(none)+13
20950(none)+13
211050(none)+14
221155(none)+14
231265(none)+15
241380(none)+15
251500(none)+16
261625(none)+16
271755(none)+17
281890(none)+17
292030(none)+18
302175(none)+18
312325(none)+19
322480(none)+19
332640(none)+20
342805(none)+20
352975(none)+21
363150(none)+21
Requisites:Str 9, Con 9, Chr 16
Alignment:any
HD/level:1d(LVL+3)
Weapon Prof.:2+level/2
To Hit Table:Cus
Save Table:Cus
Reference:RDM
Groups:Custom
Complexity:CF=5
Each Level: Roll a random “-izer” class from the Collective. As of this printing, the known “-izer” classes are: Collectivizer3, d20Izer3.5, Internetizer3.5, Knowledgizer3, Minimizer, Randomizer3, and Rianizer. You get the level pick from that class at that level. You still add the stat requirement for that level pick.
N1. If you are picking up this class beyond level 1, for the sake of time, the DM has the option to leave some or all of your level picks blank and let them be rolled on an as needed basis.